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Thursday, February 2, 2012

Week News Abstract For SFP Series in 10GTEK: Interactive storytelling Turkic languages

Interactive Storytelling [IS] is a form of digital entertainment in which users create or influence a dramatic storyline through actions, either by issuing commands to the story's protagonist, or acting as a general director of events in the narrative. Interactive storytelling is a medium where the narrative, and its evolution, can be influenced in real-time by a user.[1]

Unlike interactive fiction, there is an open debate about nature of the relationship between interactive storytelling with computer games. Crawford states that "Interactive storytelling systems are not "Games with Stories"",[2] whereas much research in the community focuses on applications to computer games. There are several key issues in interactive storytelling, for example: how to generate stories which are both interesting and coherent; and how to allow the user to intervene in the story, without violating any rules of the genre.[3]The Turkic languages constitute a language family of at least thirty five[1] languages, spoken by Turkic peoples across a vast area from Eastern Europe and the Mediterranean to Siberia and Western China, and are considered to be part of the proposed Altaic language family.[2][3]

Turkic languages are spoken as a native language by some 165[4] to 200 million people;[5] and the total number of Turkic speakers is over 300 million, including speakers of a second language. The Turkic language with the greatest number of speakers is Turkish proper, or Anatolian [and Balkan] Turkish, the speakers of which account for about 40% of all Turkic speakers.[3]

Characteristic features of Turkish, such as vowel harmony, agglutination, and lack of grammatical gender, are universal within the Turkic family.[3] There is also a high degree of mutual intelligibility between the various Oghuz languages, which include Turkish, Azerbaijani, Turkmen, Qashqai, Gagauz, and Balkan Gagauz Turkish.[6]

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